Lucky Pendant

Lucky Pendant

Tier 1

Stats

The carrier has 30% additional chances on all probability synergies.

CommentaryTAC ExplainedMy own analysis. The official text is often machine-translated; so the above is my understanding of the change, usually backed via data obtained from the VPK itself.

Lucky Pendant improves probability-based synergy triggers for its carrier. It does not boost every synergy with random wording: if the synergy trigger is guaranteed and only the selected target/unit is random, Lucky Pendant does not appear to add value.

Synergies where Lucky Pendant has a real trigger to improve:

SynergyWhat it can improve
AssassinCoup de Grace critical strike chance at (3)/(6).
ElementalElemental Essence stone trigger chance at (2)/(4).
ElfEvasion/dodge chance, including the (9) Elf follow-up that happens after a dodge.
HunterAimed Shot precise-shot chance at (3). The (6)/(9) Hunter precise shot is already 100%, so Lucky Pendant should not matter there.
KnightDivine Protection shield proc chance at (2)/(4)/(6).
MonkDrunken Stagger trigger chance for the execute/halve-health effects at (2)/(4).
PandarenHospitality invite rolls. Pandaren uses its own +25% carrier formula; see the Pandaren page for the table.

Likely non-targets despite random text: Aqir hatches a random Aqir after its condition is met, Goblin grants stats to a random ally, and Shaman transforms into a random higher-level piece. Those are random outcomes, not obviously Lucky Pendant-boosted probability checks.

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