2026-03-15

Song of ice and flame

Icarus, the Primordial Flame of Creation, reborn through a supernova, burning and rising in an eternal cycle. Kaldr, the Frost Wraith of Terminus, forged from the void’s silence, wielding the power of annihilation. Flame or ice, genesis or terminus, they counter each other, yet stand as the twin poles that hold the cosmos in balance. Upon the battlefield, fire erupts and frost descends.These most ancient Elemental Twins write the ultimate tale of opposition and coexistence between life and extinction across all heaven and earth.
Chess Pieces
NEW
Ancient Apparition($1/Element/Mage), ability - Chilling touch
New chess piece. <Passive Ability> Grant Ancient Apparition attack speed bonus and trap its target in chilling frost with attack speed decreased and health recharge prevented. The ancient apparition’s eternal knowledge brings a frigid enchantment to his attacks.
NEW
Phoenix($4/Element/Mage), ability - Sun Ray
New chess piece. <Active Ability: Activate Instant> Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire. The vent through which such stellar energy flows is mere atoms wide.
CHANGE
Razor($3/Element/Shaman)
Class changed from Mage to Shaman
CHANGE
Ogre Magi - Multicast
A single ally will have an internal cd for recasting its ability.
BUFF
Legion Commander - Press the Attack
Chances for moment of courage increased from 20% to 25%
BUFF
Axe - Berserker’s Call
CD adjusted from 10/8/6s to 8s, duration increased from 2/3/5s to 4/6/8s
BUFF
Clinkz
Attack interval decreased from 1.2s to 1.0s
Synergies
NERF
Element - Elemental Essence
(6) added and chances for (2)(4) decreased. (2) Elements: All friendly elements have +15% chance to turn melee aggressors into stone for 3 sec. (4) Elements: All allies have +15% chance to turn melee and ranged aggressors into stone for 3 sec. (6) Elements: Aggressors are stoned for 1 sec longer and take +100% damage.
BUFF
Dwarf - Take Aim
Attack range bonus added. (2) Dwarves: Attack range +200. All dwarves’ physical damage deals 15% increased damage for every 1 square away from the target.
NERF
Mage - Magical Vulnerability
(6)Mages - Magical resistance reduction decreased from 40% to 35%
NERF
Naga - Scale Armor
(4) Naga absorption decreased from 35% to 30%
NERF
Kobold - Divided we stand
(3) Kobolds - reshaped pieces’ lifespan decreased from 20s to 15~20s
BUFF
Satyr - Horror
(2) Satyrs: Internal CD decreased from 5~10s to 4~8s
BUFF
Draenei - Blessing of the Naaru
(2)Draeneis: Interval decreased from 5s to 4s
Items
CHANGE
Ascetics Cap
Chances for transform increased from 40%~80% to 50~90%(decreased by cost)
BUFF
Mask of Madness
Attack speed bonus increased from 15% to 20%
CHANGE
Telescope
+200 attack range removed Ranged carriers will be counted as Dwarf.
NERF
Bloodstone
Chances for gaining energy point decreased from 20% to 15%
Quest Update
CHANGE
Goblin Bounty: Greed, Goblin Bounty: Hoarder, Goblin Bounty: Fortune, Blow up!, Win Streak!, Artifact: Legendary, Artifact: Epic, Big Three, War Hero: Strike, War Hero: Shatter, War Hero: Annihilation, Fishing Contest, Team Recruitment: Squad, Team Recruitment: Rally, Team Recruitment: Horde, Four Titans, Eight Immortals
New pass quests.
CHANGE
Paycheck to Paycheck, A Winning Start, Crisis Spotter
Removed pass quests.
Bug Fixes
FIX
General
Various bug fixes.
Rebalance
CHANGE
Drodo Notice
Unknown bugs sprang up due to new dota2 patch. Any bugs please contact 527980259@qq.com
CHANGE
Assassin - Coup de Grâce
(9) Assassins will refresh their bachstab leap automatically every 15s. (3) Assassins: All friendly assassins have 15%% chance to critical hit for 300%% damage. (6) Assassins: All assassins have 15%% chance to critical hit for 400%% damage. (9) Assassins: All assassins refresh a Backstab Leap move after killing an enemy or 15s. This Backstab Leap always deals the maximum possible critical damage.
CHANGE
Kobold - Divided We Stand
(3) Kobolds - The piece will be frozen in wax for 5s when reshaping.
NERF
Mage - Magical Vulnerability
(9) Mages - Frozen duration decreased from damage/300 to damage/400
NERF
Nage - Scaled Armor
(2) Nagas - Absorption decreased from 15% to 10%
BUFF
Ancient Apparition
Attack interval decreased from 1.7s to 1.5s
BUFF
Batrider - Firefly
Damage per second increased from 40/60/80 to 50/75/100
BUFF
Huskar
Base attack interval decreased from 1.3s to 1.1s, health regen increased from 0.3% to 0.4% per stack
CHANGE
Fix bugs