CHANGE(Keep up with Dota2) Pure Damage cannot have lifesteal
CHANGEDamage dealt by summoned units and illusions will be counted as their owners’ damage and restore mana for their owner
CHANGEDue to Dota2 Precache problems, all Arcana decorations are removed to ensure loading stability. We made our best effort to redecorate all the chess pieces with nice looks
CHANGENow Relic will be shown in item slots due to Dota2 New Mechanism
CHANGEMuerta
$2 instead of $3, and adjusted accordingly
NERFMuerta - Pierce the Veil
Extra magical damage removed, duration decreased from 2.5/3/4s to 2/3/4s, chance for double shot decreased from 30%/40%/50% to 20%/30%/40%
CHANGEPudge
$3 instead of $2,and adjusted accordingly
CHANGESoul Breaker - Greater Bash
Chances for stun increased from 15%/25%/40% to 20%/30%/50%, extra damage decreased from 100/150/250 to 100/150/200
BUFFTiny
HP instead from 550 to 600 but removed HP of Growth. Armor increased from 3 to 5, magical resistance increased from 0% to 20%
NERFSniper
Attack interval increased from 1.2s to 1.3s
BUFFLuna
HP increased from 550 to 600, base damage increased from 60 to 65
BUFFBatrider
HP increased from 550 to 600
CHANGEMorphling
HP increased from 450 to 550, armor decreased from 3 to 2, magical resistance increased from 0% to 10%
NERFBeastmaster - Call of the Wild
Summoned beasts’ attack interval increased from 1.2/1.2/1.2s to 1.4/1.4/1.6s
NERFUndying
HP decreased from 1000 to 900
BUFFPhantom Assassin
HP increased from 550 to 600, armor increased from 4 to 5
CHANGETerrorblade
HP increased from 650 to 700, demonic terrorblades’ HP decreased from 850/1700/3400 to 700/1400/2800, attack damage increased from 55 to 60, demonic terrorblades’ attack damage increased from 110/180/290 to 80/160/320, attack interval increased from 1s to 1.1s
NERFRubick
HP decreased from 600 to 550
NERFKeeper of the Light -Illuminate
Max damage decreased from 300/500/700 to 250/450/650
NERFMonkey King - Jingu Mastery
Boundless Strike’s damage multiplier decreased from 150%/200%/250% to 150%/175%/200%
BUFFWraith King
HP increased from 1000 to 1100
BUFFDisruptor - Static Storm
Radius increased from 300/400/500 to 400/450/500, cd decreased from 25/15/10s to 20/15/10s
BUFFSpectre
Haunt’s damage multiplier increased from 2 to 2.5
BUFFLich - Chain Frost
CD decreased from 10/8/6s to 8/7/6s
BUFFNecrophos
HP increased from 950 to 1000
BUFFNecrophos - Reaper’s Scythe
Base damage increased from 300/400/600 to 400/500/700
NERFWarlock - Chaotic Offerings
Inferno’s base damage decreased from 200 to 150
NERFRingmaster - Spotlight
Damage percentage on non-permanent pieces decreased from 20%/30%/40% to 为15%/20%/30%
BUFFFrenzy(Talent 3A)
Lifesteal percentage increased from 20% to 25%
BUFFOrc - Battle Hardened
(4) Orcs - Max HP bonus increased from 300 to 400
BUFFShaman - Hex
(3) Shamans - Channelling time decreased from 1.5s to 1s
BUFFSatyr - Fear
Duration increased from 3s to 4s
BUFFKnight - Divine Protection
(6) Knights - Heal increased from 200 to 250
NERFMonk - Drunken Stagger
(2)(4) chances slightly decreased
BUFFPaviseChances for +1 Armor increased from 50% to 75%