Morphling kept accumulating his power in the dark journey for long. He controlled his elemental power with the tides of the ocean, capricious and unconstrained. Finally in the great war he entered the fight, shifted from form to form throughout the battle, instantly absorbing the ways of his enemies, until by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
Game UI
CHANGE
Chessboards and UI optimization
Name panels and left pop-up panels removed. Couriers of both sides will broadcast the names and synergies.
Chess Pieces
BUFF
Morphling ($5/Element/Elf/Assassin)
Upgraded from $2 to $5, and gained Elf.
REWORK
Morphling - Waveform
Reworked <Passive Ability> Morphling will transfer his properties between his attack damage and health percentage due to his health status. The higher his health percentage is, the higher the attack speed he gains. <Active Ability: Activates on accumulated attack times> Morphling dissolves into liquid and surges towards an far-away enemy, dealing magical damage to enemy units on his path.
REWORK
Ogre Magi ($3/Ogre/Mage)
Upgraded from $1 to $3, Multicast reworked into an aura effect. <Aura>Grants all allies around: Have a chance to recast its ability and gain a bloodlust effect with bonus attack speed.
NERF
Meepo ($2/Kobold/Mech)
Downgraded from $3 to $2.
BUFF
Viper - Viper Strike
Duration increased from 5/8/10s to 6/8/10s, CD decreased from 7/6/5s to 6/5/4s.
NERF
Undying - Decay
Radius decreased from 250/300/400 to 250/300/350, CD increased from 10/8/6s to 10/9/8s.
NERF
Earthshaker - Fissure
Physical damage decreased from 150/300/450 to 100/200/400.
NERF
Dragon Knight
Base attack speed decreased from 1.7s to 1.5s
BUFF
Snapfire - Lil Shredder
CD decreased from 10/8/6s to 8/6/4s
NERF
Chen - Holy Persuasion
CD increased from 12/10/8s to 12/12/12s
CHANGE
Abyssal Underlord - Fiends Gate
Consumes a health of the gate that equals to the level of minion summoned instead of the cost of it. Summons at a fixed interval of 4s.
NERF
Sven - Gods Strength
Base attack damage bonus decrease from 80%/160%/240% to 80%/120%/200%, additional attack damage bonus per Demon decreased from 40%/80%/120% to 40%/60%/100%
NERF
Omniknight - Guardian Angel
Duration decreased from 5/6/7s to 4/5/6s
Synergies
BUFF
Tauren - Totem of the Clan
(4) Taurens - Chance for Horn Totem and Woodpecker Totem increased from 5%/25% to 10%/30%
BUFF
Assassin - Coup de Grace
(9) Assassins - Crit multiplier increased from 500% to 600%
BUFF
Undead - Plague
(6) Undeads - Max health reduction decreased from 40% to 35%; (9) Undeads - Max health reduction interval decreased from 2.5s to 2s
BUFF
Mage - Magical Vulnerability
(9) Minimum frozen duration increased from 0.2s to 0.5s
Chances for turnips’ growing up every round is now dynamic. Chances are much higher in later games. Details are as follows: Rounds Previous Chance Dynamic Chance 10~19 60% 40%~60% 20~29 60% 60%~80% 30~39 60% 80%~100% 40+ 60% 100%