Hunter
Hunter pieces always focus on attacking the lowest health enemy within attack range.
CLASS PERK: Aimed Shot
Active when you have at least (N) different Hunter pieces on board. (Multiple effects stack)
(3) Hunters: Every attack of all ally hunters has a 50% chance to perform a precise shot, penetrates evasion and -5 armor, lasts for 5 seconds.
(6) Hunters: Every attack of all ally hunters has a 100% chance to perform a precise shot, penetrates evasion and -10 armor, lasts for 10 seconds.
(9) Hunters: Every precise shot will knock back the victim for 1 grid on hit and perform an extra attack.
With 6 Mech units, winning a home round no longer guarantees the golden rolls. It's now a chance based, and the odds scale with courier level:
Failed rolls you still return the normal Heart of the Machine (a free reroll).
scripts/vscripts/addon_game_mode.lua(home-win loot handler): at the (6) tier the drop is gated byprob = (hero:GetLevel()-5)*0.25, thenif RandomFloat(0,1) < probgrantsitem_jixiezhixin_gold, elseitem_jixiezhixin.hero:GetLevel()is the courier level.