Assassin
The first movement of Assassin pieces in each round causes Assassins to leap over to the back of the enemy lineup. The first blow after Backstab Leap is always a critical strike with a random bonus damage amplifier.
CLASS PERK: Coup de Grace
Active when you have at least (N) different Assassin pieces on board. (Multiple effects stack)
(3) Assassins: All friendly assassins have 15% chance to critical hit for 300% damage.
(6) Assassins: All assassins have 15% chance to critical hit for 400% damage.
(9) Assassins: All assassins refresh a Backstab Leap move after killing an enemy or a certain duration. This Backstab Leap always deals the maximum possible critical damage.