Items
Units
Classes
Species
Relics
Talents
Ranks
Patch Notes
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Items
Units
Classes
Species
Relics
Talents
Ranks
Patch Notes
Species
20 synergies
Aqir
SPECIES TRAIT: Infection Active when there are at least (N) different Aqir chess pieces on the chessboard. (Multiple effects stack) (2) Aqirs: Grants all non-Aqir allies: Upon death, if there is any Infected friendly piece of the same name on the chessboard, immediately hatches a random Aqir piece. (4) Aqirs: Rank 1 effect now also applies to all friendly Aqir pieces, and will hatch a random higher-level Aqir piece.
Beast
SPECIES TRAIT: Power of the Wild Active when you have at least (N) different Beast pieces on board. (Multiple effects stack) (2) Beasts: All allies have +10% attack damage, including summoned units. (4) Beasts: All allies have +25% attack damage, including summoned units. (6) Beasts: Attacks from all allies increase physical damage taken by the target by 10%. This effect stacks up to a maximum of 10 and can be applied by friendly summoned units.
Centaur
SPECIES TRAIT: Stampede Active when you have at least (N) different pieces of this species on board. (Multiple effects stack). (2)Centaurs: All friendly Centaurs gain the effect: when starting a battle, immediately charge to the target grid with the most enemy pieces around, and stun the enemy pieces on the path. (4)Centaurs: Every move of all melee-friendly pieces is a Stampede.
Demon
SPECIES TRAIT: Fel Power Active when you control only 1 type of Demon on the chessboard. (1) Demon: Normal attack damage caused by allied demon chess pieces is settled as pure damage. Fel Powers damage is increased by 15%,with a maximum stack count of 7.
Draenei
SPECIES TRAIT: Blessing of the Naaru Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2) Draeneis: All friendly Draenei gain the effect: Every 4 seconds, steal 50+2% max health from the nearest enemy chess piece to heal themselves. (4) Draeneis: All friendly pieces gain effects: Whenever a cumulative total of more than 100 points of healing is taken it is split (cumulative healing) points of pure damage among the surrounding enemies.
Dragon
SPECIES TRAIT: Attunement Active when you have at least (N) different pieces of this species on board. (Multiple effects stack). (3) Dragons: All friendly Dragons have an initial mana value of 100. (5) Dragons: All allies have an initial mana value of 100.
Dwarf
SPECIES TRAIT: Take Aim Active when you have at least (N) different Dwarf pieces on board. (Multiple effects stack) (2) Dwarves: All dwarves’ attack range +200, physical damage deals 15% increased damage for every 1 square away from the target.
Elf
SPECIES TRAIT: Evasion Active when you have at least (N) different Elf pieces on board. (Multiple effects stack) (3) Elves: All friendly elves have +25% evasion. (6) Elves: All friendly elves have +40% evasion. (9) Elves: Friendly elves gain the effect: Dodging any attack will conceal itself for 1 second and create a mirrored attack from the attacker, targeting the enemy.
Faceless
SPECIES TRAIT: Whisper of Darkness Active when you have at least (N) different Faceless pieces on board. (Multiple effects stack) (2) Facelesses: If you have no other active synergies except Whisper of Darkness, all friendly chess pieces are immune to all negative effects during combat.
God
SPECIES TRAIT: Overweening superiority Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2)Gods: All allies get the effect: skill cooldown time -30%. (4)Gods: All allies get the effect: skill cooldown time -30%. (6) Gods: All allies get the effect: Using skills that consume mana will reduce the current remaining cooldown time of active abilities and items by 60%.
Harpy
SPECIES TRAIT: Windfury Active when you have at least (N) different pieces of this species on board. (Multiple effects stack). (2) Harpies: All allies gain the effect - Targeted spells +1 additional targets. (4) Harpies: All allies gain the effect - Targeted spells +1 additional targets.
Kobold
SPECIES TRAIT: Divided we stand Active when you have at least (N) different Kobold pieces on board. (Multiple effects stack) (1) Kobold: Each two paired Kobold pieces on board will summon a replica when battle starts. (2) Kobolds: Each two paired ally pieces on board will summon a replica when battle starts. (3) Kobolds: Every unpaired Kobold piece will reshape itself into a non-Kobold ally of the same rank before battle starts.
Naga
SPECIES TRAIT: Scale Armor Active when you have at least (N) different Naga pieces on board. (Multiple effects stack) (2) Naga: Grants allies 15% magic resistance. (4) Naga: Grants allies 35% magic resistance. (6) Naga: When taking non-pure damage, reflect 1.5 times the magical resistance.
Ogre
SPECIES TRAIT: Iron Fist Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2) Ogres: Each ogre can eat up allies nearby (A cross of 4 grids) whose level is lower than itself and gains their 60% HP and Damage. Deals extra damage to enemys courier equals to the sum of all its victims when winning an away-home battle.
Orc
SPECIES TRAIT: Battle Hardened Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2) Orcs: All allies have +100 Health. (4) Orcs: All allies have +300 Health. (6) Orcs: All allies have +10x(Courier health lost) Health.
Pandaren
SPECIES TRAIT: Hospitality Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (1) Pandaren: Have a chance to invite a random un-emerged chess piece of the same species with a chess piece on the board from the chess piece pool to join the team at the beginning of the round. (2) Pandaren: Each Pandaren chess piece on board has a chance to invite a piece of the same name with it.
Satyr
SPECIES TRAIT: Fear Active when you have at least (N) different pieces on board. (Multiple effects stack.) (2) Satyr: Allied Satyr chess pieces gain the effect: If there is more than 1 enemy nearby, they cause those enemies to lose control due to fear.
Tauren
SPECIES TRAIT: Totem of the Clan Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2) Taurens: Summons a Taunt Totem at the start of the battle. (4) Taurens: Summons a Woodpecker Totem and a Horn Totem at the start of the battle.
Troll
SPECIES TRAIT: Voodoo Frenzy Active when you have at least (N) different pieces of this species on board. (Multiple effects stack) (2) Trolls: Increases the attack speed of all allies by 20. (4) Trolls: Increases the attack speed of all allies by 50. (6) Trolls: All allies gain +20 attack speed for each successful attack. Maximum 7 stacks.
Undead
SPECIES TRAIT: Plague Active when you have at least (N) different Undead pieces on board. (Multiple effects stack) (3) Undeads: All non-undead pieces of both sides in the battle gain the plague effect: maximum health -10%. (6) Undeads: All non-undead pieces of both sides in the battle gain the plague effect: maximum health -40%. (9) Undeads: All plague-infected pieces lose 5% max health per 2.5 secs (no less than 5%).