2025-08-25

Turn out in full force!

While most heroes would be daunted by the misty forest in Drodo Island, Hoodwink masters its tangled paths. She and her fellow hunters are always ready to strike down any who dare threaten them, piercing their enemies’ armor with their precise archery. And all the inhabitants of Drodo Island are also taking action, drawing strength from the battle and becoming even more powerful.
Game Rules
CHANGE
All model resources are dynamically loaded to prevent redundant loading cost. This helps for a great improvement in chances for successfully reconnecting
CHANGE
Chess pieces’ pathfinding algorithm optimized. They look much more clever now
CHANGE
Outdated Gamerules removed
You cannot recruit a certain piece when you have a Rank 3 piece of it already.
Chess Pieces
REWORK
Hoodwink - Acorn Shot
Reworked Hoodwink attacked with an acorn at the target unit. The acorn bounces to nearby targets, bouncing it to several nearby threatening enemy chess pieces, dealing physical damage, and granting a 100% chance for probable effects of all allies’ synergy on its victims.
BUFF
Oracle - Rain of Destiny
CD decreased from 20/15/12s to 15/12/10s
NERF
Earthshaker - Fissure
Damage decreased from 250/400/550 to 150/300/600
CHANGE
Terrorblade - Metamorphosis
Transformed allies are now non-permanent pieces which last for 60s.
BUFF
Meepo - Poof
Damage increased from 100/200/400 to 150/300/600
BUFF
Razor - Plasma field
Max damage increased from 100/175/250 to 150/225/300
NERF
Leshrac - Pulse Nova
Radius decreased from 300/350/400 to 250/300/350, damage per second decreased from 100/125/150 to 75/100/125
NERF
Necrophos - Reapers Scythe
Rank 1 damage decreased from 400+40% to 300+30%, while Rank 2 and 3 are not changed.
NERF
Ringmaster - Spotlight
Damage on non-permanent pieces decreased from 10%/15%/20% to 8%/12%/16%
NERF
Omniknight - Guardian Angel
Allies protected by angels gains an instant heal of 200/300/400, while damage reduction percentage decreased from 50/70/90% to 40/60/80%
NERF
IO - Tether
Cannot tether with Totems now. Damage reduction percentage decreased from 10/20/30% to 10/15/20%, health redistribution interval increased from 5/4/2s to 5/4/3s
Synergies
REWORK
Hunter - Aimed Shot
Reworked. (3) Hunters: Every attack of all ally hunters has a 30% chance to perform a precise shot, penetrates evasion and -3 armor, lasts for 5 seconds and is stackable. (6) Hunters: Every attack of all ally hunters has a 60% chance to perform a precise shot, penetrates evasion and -6 armor, lasts for 10 seconds and is stackable. (9) Hunters: Every precise shot will knock back the victim for 2 grids on hit and perform an extra attack.
REWORK
Warlock - Soul Leech
(4) strengthened and (6) reworked. (2) Warlocks: All allies have All allies have +5% lifesteal from all damage dealt. (4) Warlocks: All allies have All allies have +20% lifesteal from all damage dealt. (6) Warlocks: All ally warlocks steal a max health that equals to the damage on every attack.
CHANGE
Naga - Scaled Armor
Can absorb all kinds of damage now (including pure damage)
CHANGE
Warrior - Fortified Armor
(6) Warriors: +9 Armor instead of +12
CHANGE
Elf - Evasion
(9) Elves: Illusion cannot extend Item effects, duration increased from 5s to 7s, CD increased from 4s to 5s
Items
NEW
Drum of Endurance
New tier 3 item. <Aura> All allies in radius gain effect: Attack speed +30%
REMOVED
Glimmer Cape, Dragon Lance, Cloak of Tyrants
Temporarily removed.
REWORK
Tranquil Boots
Reworked. Now only valid for the carrier, recharges 20 health per 2 seconds instead of 15.
BUFF
Lucky Pendant
Chance increased from +25% to +30%
CHANGE
Gossamer Cape
Magical resistance +25% added.
CHANGE
Telescope
Ranged carrier +200 attack range, and counts as Dwarf.
CHANGE
Mask of Madness
Lifesteal increased from 15% to 25%, attack speed decreased from +20% to +15%
BUFF
Blade Mail
Duration increased from 4s to 5s
CHANGE
Pavise
Triggers on damage taken instead of health under 50%
REWORK
Vanguard
Reworked. Block 25 physical damage. A melee carrier has a 50% chance to block extra 25 physical damage.
NERF
Vladimir's Offering
Downgraded from T3 to T2, lifesteal decreased from 30% to 25%
BUFF
Paladin Sword
Lifesteal increased from 20% to 25%
CHANGE
Avianas Feather
Magical damage +20% added.
CHANGE
Trident
All damage +20% changed into attack damage +25
CHANGE
Crimson Guard
Normally blocks 25 damage instead of 30. Blocks 50 damage instead of 30 when activated. +5 armor, Block 25 damage. <Active ability: Activates when taking damage>Grants all allies within the range 50 damage block and +5 armor. Lasts 8 seconds.
NERF
Radiance
Damage interval increased from 2s to 3s
CHANGE
Giants Ring
Health recharge removed. Magical damage +25% added. +25% magical damage, +100 physical block, permanent taunt.
Relics
CHANGE
Stolen Vault
Randomly gets 10~15 gold instead of 10~20
Talent Tree
NERF
Talent4A - Radiance
IO extra chance initiates from +800% instead of +1000%, and still decreases processively by 200% per IO recruited.
Season Awards
CHANGE
S38 Mieee Officer(July, 1st - August 31st) Awards will be granted as follows
♕Queen Top 20: Badge for S38 ♕Queen: 320 Candies and Crown(Valid in S39) +Mieee Officer·Gold(Legendary) ♔King: 320 Candies + Mieee Officer·Red(Mythical) ♖Rook: 160 Candies + Mieee Officer·Blue(Rare) ♗Bishop: 80 Candies + Mieee Officer·Green(Common) ♘Knight: 40 Candies ♙Pawn: 20 Candies
CHANGE
Badges will be settled by the final ranking of the Season. All other awards will be settled by the highest rank in Season
CHANGE
The last day of the season will be a casual day to settle the awards. You can play casual games without rankings. New Season S39 Scholar Momo will be kicked off on September 1st
Bug Fixes
FIX
General
Various bug fixes.
S.H.I.E.L.D. Prediction (Rebalance 1)
CHANGE
The International 14 is going to kick off !
CHANGE
Pick your favorite DOTA2 team with 40 Candies !
CHANGE
If your team wins the championship, you'll get a pile of candies according to the odds !
CHANGE
Settle your prediction before 0
00 Sep, 4th, 2025 (GMT+8)
CHANGE
Warlock - Soul Leech
(6) Warlocks - Steals 0.75× max health instead of 1×
CHANGE
Hunter - Aimed shot
(3) (6) strengthened. (3) Hunters: 40% chance for armor -4 for 4s (6) Hunters: 80% chance for armor -8 for 8s
CHANGE
Hoodwink - Acorn Shot
Lasts for 3/5/7s instead 3/4/5s
BUFF
Windranger - Shackle Shot
CD decreased from 16/14/12s to 12/9/6s
CHANGE
Shadow Fiend - Requiem of Souls
Inits with 4/5/6 instead of 4/5/7
BUFF
Phantom Assassin - Coup de Grace
Chances for critial strike increased from 10% to 15%
NERF
Satyr - Horror
Interval CD increased from 5~6s to 5~10s